Have you ever read the Monster Manual? From cover to cover? If not, you really should. It’s a gold mine of inspiration and ideas, easily my favourite of the core rulebooks. Here are 64 mini adventure hooks I found there.
Some monsters in the Monster Manual work better as social encounters or ongoing subplots. But which? If you ever feel like you want a break from all the combat, try one of these monsters in your next adventure.
Whoops: I missed my second anniversary. Can’t believe it’s been two years! Thank you for reading, sharing, and commenting. To celebrate, here are my top ten posts. 10. How to Run Time Travel in D&D This was quite a personal one for me. I had been playing D&D for 20 years and never used time … Continue reading Happy Belated Birthday, Scroll for Initiative!
Many groups handwave wealth and treat gold the same way a video game does: ie, you can carry as much as you like. But what if we’re playing rules as written? In this post, I’m looking at the logistics of D&D numismatics and how our richest adventurers can best manage their wealth.
Evard’s Black Tentacles. Melf’s Acid Arrow. Leomund’s Tiny Hut. Have you ever looked at these spells and thought, man, who are these people? If so, this post is for you!
It’s nearly June – and for those of us in the northern hemisphere, summer! Time to play D&D outside? There are a few practicalities to consider first.
Are site-based adventures going out of style? If you think dungeons are unimaginative, repetitive slogs that only reward combat – read on!
Dragons: they’re half the name of the game. But how often do you encounter them during play? I thought it would be fun exercise to go through the official Wizards adventures and count up how many you find.
A few weeks ago, the fine folks at Free League very kindly sent me a review copy of The One Ring: the core rulebook, the DM screen, and the starter set. Regular readers will know that I rarely review things I haven’t paid for, so I have tried not to let this influence me too … Continue reading The One Ring, 2nd edition: a charming and visually stunning love letter to Middle Earth
Some players strive to be more than just another elven wizard. The game of 20 questions is a neat concept for building richer, deeper characters.