Well.
What a week.

I’ve worked hard on the Handbook, and obviously didn’t want it to be a flop, but—I didn’t expect it to be anywhere near as popular as this.
Thank you—so much—if you have shared it, bought it, followed me on Patreon, or given me advice and feedback along the way. I am very, very pleased that the community has found my book to be so useful.
If you have bought it—and again, thank you!—you would be helping me out enormously if you could give it a review, or if you link it to a friend.
And if you haven’t bought it yet—don’t forget that there’s a 40% discount if you follow the link below. But hurry! The link expires on 12 November, after which it’s back to full price.
https://www.drivethrurpg.com/en/browse?discountId=9b1994df2d
Why pick it up? I am enormously grateful for Justin Alexander’s quote below, not least because it sums up what I was trying to do better than I could:
This is the step-by-step, level-by-level guide to building your D&D 5th Edition campaign you’ve been waiting for. It’s a menu, a mood board, and an endless source of inspiration.
—Justin Alexander, USA Today bestselling author of So You Want to Be a Game Master
And if it had a USP, I would say it is this. There are (fantastic) guides for how to DM, how to prep a session, how to build encounters, and so on and so on. But as far as I know, I don’t think anyone has laid out how to structure a story from 1st to 20th level: the narrative beats, the ups and downs, the arcs, the turning points. That, in 20 years of DMing, was always what I was looking for. And now, hopefully, it exists!
Soon I will be sharing ideas about the next project I am working on. But for now, it’s the final push in getting the word out about The Campaign Handbook. If you’ve bought it, I genuinely hope it’s as useful and fun to read as I wanted it to be. Cheers!
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