There are some D&D characters that are absolute classics. Elven rangers. Dwarven fighters. Halfling rogues. They’re classic for a reason. Iconic, even. And hey, as I’ve said on this blog before, there’s nothing wrong with a human fighter. But when you’ve been playing D&D for a few years, these character choices can start to feel … Continue reading Inspiration: new race-class combos to liven up your game
10 rules for better fantasy names
Some fantasy names are awesome. Some – a few – are awful.
Spellcasting rules you never knew
Part One Part Two Part Three Over the last month, I have written three posts examining some of the most easily overlooked rules of the Player’s Handbook. Today I am looking at Chapter 10: Spellcasting. I am not doing Chapter 11: Spells because there are more than 300 spells in the PH alone! However, I might … Continue reading Spellcasting rules you never knew
Combat rules you never knew
Part One Part Two Over the last three weeks, I have written a couple of posts examining some of the most easily overlooked rules of the Player’s Handbook. Today I am looking at Chapter 9: Combat. Spellcasting will need an article on its own. Again, if I’ve made any howlers, let me know in the comments. … Continue reading Combat rules you never knew