Click here for Part One. Last week, I wrote a post examining some of the most easily overlooked rules of the Player’s Handbook. That was Chapters 1 to 3. Today I’m looking at Chapters 1 to 8. I suspect combat will need an article on its own. Spellcasting, too. Again, if I’ve made any howlers, … Continue reading MORE Rules You Never Knew
‘If you want a remote Dungeons & Dragons player during these grim times, let me know. Happy to make like Geri and re-join the band.’ My brother WhatsApped me this message on a Sunday morning at the end of March last year. It was the day before Boris Johnson announced a national lockdown. Three days … Continue reading Our final session: playing Dungeons & Dragons in a pandemic
5th edition is simpler than previous editions of D&D, but it still has considerable depth built into its ruleset. Even after playing for half a decade, there are niche rules that still catch me out from time to time. That’s what this post is all about. This week, I’m mainly looking at Chapters 1 to … Continue reading Core Rules You Never Knew
Much has been written online about ‘the Matt Mercer’ effect and the pressure on DMs to perform to a high standard. What is often missed in these conversations is the importance of having good players. Matt Mercer isn’t just a fantastic DM: he also has a fantastic group of friends at his table who make … Continue reading Toxic or fantastic: what tier of D&D player are you?
The next official 5e adventure, The Wild Beyond the Witchlight, is set for release in two months’ time. It has been promoted as a ‘wickedly whimsical’ trip to the Feywild aimed at characters of levels 1–8. As part of this year’s D&D Live, Mica Burton chatted about the adventure with Chris Perkins, who said this: … Continue reading How to run D&D with no combat