I overlooked this adventure for far too long. Now I rate it as one of my favourite 5e adventures so far.
It's 2023, and many people in the tabletop RPG space have decided to do 'Dungeon 23'. The principle is simple: a 365-room megadungeon, with one room for every day of the year. What a great idea!
Some monsters in the Monster Manual work better as social encounters or ongoing subplots. But which? If you ever feel like you want a break from all the combat, try one of these monsters in your next adventure.
Are site-based adventures going out of style? If you think dungeons are unimaginative, repetitive slogs that only reward combat – read on!
A few weeks ago, the fine folks at Free League very kindly sent me a review copy of The One Ring: the core rulebook, the DM screen, and the starter set. Regular readers will know that I rarely review things I haven’t paid for, so I have tried not to let this influence me too … Continue reading The One Ring, 2nd edition: a charming and visually stunning love letter to Middle Earth
Forbidden Lands does many of the things I want D&D to do - and does them better. This game feels old school but has all the elegance of a modern RPG.
The next official 5e adventure, The Wild Beyond the Witchlight, is set for release in two months’ time. It has been promoted as a ‘wickedly whimsical’ trip to the Feywild aimed at characters of levels 1–8. As part of this year’s D&D Live, Mica Burton chatted about the adventure with Chris Perkins, who said this: … Continue reading How to run D&D with no combat
The Tomb Raider games achieve a really nice balance between several different gameplay elements: exploration, puzzles, stealth, and, of course, combat. And these are all elements you can embrace in D&D!