This is probably going to end up as an appendix of The Campaign Handbook, and if you think I've missed anything, I could do with your help!
Loot by environment

This is probably going to end up as an appendix of The Campaign Handbook, and if you think I've missed anything, I could do with your help!
Magic items should feel special. Right? So… why don’t they?
Today’s post might seem like an odd proposition, but Borderlands has considerable shared DNA with D&D: its most significant forerunner is probably Diablo, which itself is based on roguelike dungeon-crawlers and ultimately . . . yep, D&D.
For many people, playing an RPG is about immersion, imagination, unpredictability, and collaboration – and if your game feels like a video game, maybe something is wrong.
That’s it. That’s the article. The simple truth: I was thinking about this earlier in the week and thought it would be interesting. If you don’t like this article, I have others! For most of us, this is essentially a thought experiment. Very, very few games get to 20th level. My Mad Mage campaign didn’t; … Continue reading What does a 20th-level dungeon look like?
I overlooked this adventure for far too long. Now I rate it as one of my favourite 5e adventures so far.
Sooner or later, you are going to want to tinker with something in your game. The thing is, should you? What’s worth tinkering with, and what is better left ‘as is’?
How much treasure should your players receive in D&D? Gems, coins, art objects, magic items? The answer might surprise you.
Many groups handwave wealth and treat gold the same way a video game does: ie, you can carry as much as you like. But what if we’re playing rules as written? In this post, I’m looking at the logistics of D&D numismatics and how our richest adventurers can best manage their wealth.
A combat crib sheet is an order of operations: a brief instruction manual for how to ‘optimize’ my character. For spellcasters, high-level characters, and characters with interesting feats and abilities, it can really come in handy.