Unlocking the magic of literary fantasy

Over the last few years, I’ve realized that what I really crave in my fantasy isn’t necessarily a recognized subgenre. I call it literary fantasy.

Out Now: Paths of the Nexus, Level 1!

GATEWAY TO AN ANCIENT THREAT Thousands of years ago, the elves of the Great Wood sealed something away: a magical experiment gone horribly wrong. Their creation was so powerful and so dangerous that they forbade all mention of its existence and erased it from all lore. Yet deep beneath the surface, the Nexus plots and … Continue reading Out Now: Paths of the Nexus, Level 1!

How to make your game badass by stealing from Borderlands

Today’s post might seem like an odd proposition, but Borderlands has considerable shared DNA with D&D: its most significant forerunner is probably Diablo, which itself is based on roguelike dungeon-crawlers and ultimately . . . yep, D&D.

How to incorporate science fantasy into your D&D game

In this article, I am going to look at what defines fantasy as a genre, the long history of science fantasy, and how you can inject a bit of science fiction into your game without losing what makes it fantastical.