Awesome climate and terrain: Part 2!

Last week we explored arctic, coastal, desert, forest, and grassland environments. This week, we've got a few more: hill, mountain, swamp, Underdark, underwater, and urban.

How to build an awesome fantasy world with climate and terrain

I’ve been reading a lot about worldbuilding and map-making for a while now, so I thought I would put some of my notes in one place.

Seven twists to make your D&D world unique

D&D diverges from our own world in seven major ways. How would our games be different if we moved away from these core assumptions?

The Great 2023 RPG Gift Guide

Here we go again! WELCOME to the 2023 Scroll for Initiative Holiday Gift Guide. A few things first. This is an independent blog. There are no affiliate links here, nor am I being paid in any way to endorse these products. (Believe me, I wish I were!) As always, please support your Friendly Local Game … Continue reading The Great 2023 RPG Gift Guide

How to incorporate science fantasy into your D&D game

In this article, I am going to look at what defines fantasy as a genre, the long history of science fantasy, and how you can inject a bit of science fiction into your game without losing what makes it fantastical.

The Complete Guide to D&D’s Musical Instruments

Have you ever made a new bard character and wondered which musical instrument was a good fit? Have you ever looked at the equipment list in the Player’s Handbook and thought, hey, what even is a dulcimer? Do you want to use musical instruments to add depth and colour to your worldbuilding? If so, this post might be for you!

13th Age: The Best RPG I’ve Never Played (Review)

Back in January, there was an exceptionally good-value Megabundle for 13th Age where I picked up 19 PDFs for less than $40 (£34). It’s a game I’ve known about (and admired) for some time but never really devoted much attention to. Following the OGL debacle, I’ve been keen to diversify the RPGs I play and … Continue reading 13th Age: The Best RPG I’ve Never Played (Review)