Last week we explored arctic, coastal, desert, forest, and grassland environments. This week, we've got a few more: hill, mountain, swamp, Underdark, underwater, and urban.
I’ve been reading a lot about worldbuilding and map-making for a while now, so I thought I would put some of my notes in one place.
It’s easy to forget about the battlefield environment when playing a game of D&D. When we come up with adventures, we tend to focus on cool monster encounters and colourful NPCs: the setting is often a bit of an afterthought But no combat takes place in a vacuum, and even one or two terrain features can make a fight memorable and unique.