After a long wait, the third tier of The Campaign Handbook is out! It’s the biggest instalment yet—70 pages packed with ideas for high-level adventuring!
The Campaign Handbook: Tier 3 is Here!

After a long wait, the third tier of The Campaign Handbook is out! It’s the biggest instalment yet—70 pages packed with ideas for high-level adventuring!
Here's what's changed since then.
I’ve just released Ridgeway Watch, an easy-to-drop-in adventure site designed for four 3rd-level characters, perfect for one-shots or side quests. Once a forgotten military outpost, Ridgeway Watch has fallen into the hands of a small gang of outlaws led by a deserter named Kessel. Now it’s a hideout waiting to be uncovered or raided. Inside … Continue reading Out now: Ridgeway Watch, an adventure for 3rd-level characters
I’ve recently started DMing The Wild Beyond the Witchlight. I’m about four sessions in, and so far, it’s been fun. But it hasn’t been without its frustrations. And actually, the more I think about it, the more I feel my frustrations with the adventure are not just limited to Witchlight specifically. There are general issues … Continue reading Write Adventures Like Cookbooks: 15 Tips For Better Information Architecture
A few weeks ago, I tried Dragonbane for the first time. It’s a great game—full review here—but it’s the map that got me thinking about today’s article. Take a look at it. Gorgeous, isn’t it? Francesca Baerald’s work is outstanding, and without knowing anything about the system, it lures me in and makes me want to … Continue reading Plan better campaigns: the adventure site model
A couple of weeks ago, Sly Flourish recently featured my pass without trace article on the Lazy RPG Talk Show (which you should definitely watch). As part of the discussion, he mentioned similarly problematic spells like charm person, and I thought: yes, that’s my next article!
Over on Patreon, I'm making good progress with The Campaign Handbook! I've just released a new packet covering 5th to 7th level for forests and two new regions, arctic and desert. Each region includes session starters, NPCs, cool locations for your adventures, and encounter-building advice. There's also advice for distributing treasure and magic items. If … Continue reading The Campaign Handbook
Over the last few years, I’ve realized that what I really crave in my fantasy isn’t necessarily a recognized subgenre. I call it literary fantasy.
What is your favourite published adventure of all time? I put this question to as many industry heavyweights as I could: writers, game designers, YouTubers, even a few cartographers. I wanted to see what their favourite adventures were and why. These are the responses I got back, which I'm delighted to share with you. Featured: … Continue reading From the experts: the greatest RPG adventures of all time
A few weeks ago, the fine folks at Free League very kindly sent me a review copy of The One Ring: the core rulebook, the DM screen, and the starter set. Regular readers will know that I rarely review things I haven’t paid for, so I have tried not to let this influence me too … Continue reading The One Ring, 2nd edition: a charming and visually stunning love letter to Middle Earth