I’ve described the Labyrinth as ‘an ancient prison of a dreaming god’. But so far, I haven’t really gone into detail about who or what this ‘dreaming god’ might be. So let’s do it!
The Unfinished Halls: a new adventure for Old-School Essentials
I'm delighted to share that I have now completed the first keyed zone of the Drowned Labyrinth, the megadungeon at the heart of my new West Marches campaign.
Building a New Campaign, Part 5: The Unfinished Halls
Parts 1, 2, 3, 4 This is my fourth post in my new series: an open-table West Marches campaign for Old-School Essentials. So far, I have sketched out the home base and the surrounding area. Today, I want to get started with mapping the first few passages of the Drowned Labyrinth, the primary megadungeon. For playability reasons, I should … Continue reading Building a New Campaign, Part 5: The Unfinished Halls
Building a new campaign, Part 1: the one-page overview
In a vast and perilous land, ambitious treasure-hunters chart the wilderness, descend into dark places, and claim whatever riches they can carry.
Launching soon: The Campaign Handbook
After nearly two years of writing and editing, The Campaign Handbook is nearly here! And we have a release date: Tuesday 5 November, exclusively on DriveThru RPG.
The Campaign Handbook: Tier 3 is Here!
After a long wait, the third tier of The Campaign Handbook is out! It’s the biggest instalment yet—70 pages packed with ideas for high-level adventuring!
Happy 5th Birthday, Scroll for Initiative!
Here's what's changed since then.
Tired D&D clichés: which ones need to go?
We had a fun session last weekend (a brief sojourn to Tomb of Annihilation via a fairy ring), and one of my players made a comment that stuck with me: ‘Sometimes, you just want a dungeon and a dragon.’ It made me think about tropes: the conventions of a genre that you see over and … Continue reading Tired D&D clichés: which ones need to go?