Building a New Campaign, Part 7: The Drowned God

I’ve described the Labyrinth as ‘an ancient prison of a dreaming god’. But so far, I haven’t really gone into detail about who or what this ‘dreaming god’ might be. So let’s do it!

Reading the Bones: How to Embrace 3d6-down-the-line

Years ago, I wrote an article about rolling ability scores in 5e which did surprisingly well. Having lately been getting into OSR-style play—specifically, Old-School Essentials—I thought the topic was worth revisiting.

Bold but bewildering: my year with Level Up 5e

We're about to wrap up our first campaign using Level Up 5e. Here's how it went.

One week to go: how to prep fast with The Campaign Handbook

Like many DMs, I broadly follow Mike Shea’s eight steps in Return of the Lazy Dungeon Master, and the Campaign Handbook is built on a similar skeleton.

Launching soon: The Campaign Handbook

After nearly two years of writing and editing, The Campaign Handbook is nearly here! And we have a release date: Tuesday 5 November, exclusively on DriveThru RPG.

Out now: Ridgeway Watch, an adventure for 3rd-level characters

I’ve just released Ridgeway Watch, an easy-to-drop-in adventure site designed for four 3rd-level characters, perfect for one-shots or side quests. Once a forgotten military outpost, Ridgeway Watch has fallen into the hands of a small gang of outlaws led by a deserter named Kessel. Now it’s a hideout waiting to be uncovered or raided. Inside … Continue reading Out now: Ridgeway Watch, an adventure for 3rd-level characters