A short post this week, but two bits of news.
Christmas in July and a Patreon Exclusive
A short post this week, but two bits of news.
I know it’s not a particularly glamorous topic, but the rhythm of the adventuring day is key for establishing an appropriate sense of threat. If encounters are too easy, the game feels trivial; too hard, and every combat becomes a slog. Get the ratios right, and the players feel like badass heroes.