How To Homebrew Your Own Game Rules In D&D

Sooner or later, you are going to want to tinker with something in your game. The thing is, should you? What’s worth tinkering with, and what is better left ‘as is’?

Make Your Goblins Unique: Thinking in Depth about Monsters and Factions

I have recently enjoyed watching Baron de Ropp’s YouTube videos about fantasy geopolitics, and it got me thinking about how we can do so much more with the monsters and factions in our games. I wouldn’t necessarily say that this post is ‘geopolitics’ per se, but that's certainly part of it. I think this approach … Continue reading Make Your Goblins Unique: Thinking in Depth about Monsters and Factions

How to run Strahd von Zarovich as the ultimate Halloween villain

With just one week until Halloween, many of us will be getting ready to run Ravenloft again. Widely considered one of the greatest adventures ever written, the original I6: Ravenloft was updated to 5th edition in 2016’s Curse of Strahd. It’s a lot of fun, and many players and DMs have said that it’s their … Continue reading How to run Strahd von Zarovich as the ultimate Halloween villain

Happy Belated Birthday, Scroll for Initiative!

Whoops: I missed my second anniversary. Can’t believe it’s been two years! Thank you for reading, sharing, and commenting. To celebrate, here are my top ten posts. 10. How to Run Time Travel in D&D This was quite a personal one for me. I had been playing D&D for 20 years and never used time … Continue reading Happy Belated Birthday, Scroll for Initiative!

Alignment: love it or hate it?

First off, an apology. I was due to write about Foundry VTT this week, but we didn’t manage a full session, so I want to give it another week or so before I write a review. (First thoughts, though: it’s pretty great.) Today, instead, I am looking at a completely different topic: alignment. For some, … Continue reading Alignment: love it or hate it?