How can we apply the concept of ‘story beats’ to build a memorable single-session adventure?
A new narrative template for cinematic one-shots

How can we apply the concept of ‘story beats’ to build a memorable single-session adventure?
Sooner or later, you are going to want to tinker with something in your game. The thing is, should you? What’s worth tinkering with, and what is better left ‘as is’?
I’m probably the wrong person to write this because – whisper it – I don’t really like Marvel films. But you don’t have to love Marvel to appreciate how wildly popular they are. Since 2007, Marvel Studios have produced more than 30 films, and the MCU is now the highest-grossing film franchise of all time … Continue reading Learning from the MCU to make your game epic
Back in January, there was an exceptionally good-value Megabundle for 13th Age where I picked up 19 PDFs for less than $40 (£34). It’s a game I’ve known about (and admired) for some time but never really devoted much attention to. Following the OGL debacle, I’ve been keen to diversify the RPGs I play and … Continue reading 13th Age: The Best RPG I’ve Never Played (Review)
d20 Modern was one of my favourite games of the 3rd edition era. Everyday Heroes is its spiritual successor – and it's great!
There is a long tradition of certain D&D creatures being 'always evil'. But what if they are just misunderstood?
Encounter balance is a big worry for lots of new DMs out there. Here’s my take on the subject.
Forbidden Lands is a survival fantasy game from Swedish publishers Free League. I’m a big fan! You can read my full review here, but in the absence of something new today, I thought I would give you ten reasons to play this game. 1. Quick character creation In Forbidden Lands, you choose your kin, profession, … Continue reading Ten reasons you should try Forbidden Lands