This may be controversial, but I think challenge rating has been missold. I might even go so far as to call it a dangerous myth.
Is challenge rating a lost cause?
This may be controversial, but I think challenge rating has been missold. I might even go so far as to call it a dangerous myth.
Free League sent me a review copy of Dragonbane's Book of Magic. It's chock-full of usable options, beautifully presented, and squarely focused on doing one thing well. It's also a bewildering amount of new material. So do I recommend it?
Years ago, I wrote an article about rolling ability scores in 5e which did surprisingly well. Having lately been getting into OSR-style play—specifically, Old-School Essentials—I thought the topic was worth revisiting.
There’s a new book on monster design—and if anyone knows about monsters, it’s Keith Ammann.
D&D isn’t one game but a framework made up of multiple, overlapping mini-games. They can blend together so smoothly that you don’t notice when you’re switching from one to the other—until something feels off.
Here’s a confession I never thought I’d make: I’m not excited about D&D 2024. In fact, I have serious misgivings about it. And I thought I’d write an article about it.
D&D diverges from our own world in seven major ways. How would our games be different if we moved away from these core assumptions?
I have wanted to write a post like this for some time now but have been wary about doing so. AI is everywhere at the moment, and not all of it is good. In fact, a lot of it isn’t good. MidJourney is essentially just repurposed theft, yet sites like Drive Thru RPG are already … Continue reading 10 Ways Chat GPT Can Help You DM Great Games
How can we apply the concept of ‘story beats’ to build a memorable single-session adventure?
Sooner or later, you are going to want to tinker with something in your game. The thing is, should you? What’s worth tinkering with, and what is better left ‘as is’?