Whatever fantasy roleplaying game you’re playing, you probably have weapons, armour, and other gear. But how much do you think about this gear when you choose it at character creation?
Gear with Grit and Story: How to Choose Your Loadout (Part One)

Whatever fantasy roleplaying game you’re playing, you probably have weapons, armour, and other gear. But how much do you think about this gear when you choose it at character creation?
Is encounter-building that a big deal? In short, yes. So how has it changed in 2024?
If you’re tired of 5e and really want something fun and fresh, then I cannot recommend this game enough.
Here’s a confession I never thought I’d make: I’m not excited about D&D 2024. In fact, I have serious misgivings about it. And I thought I’d write an article about it.
Something goes wrong, a few dice rolls go awry, and then, all of a sudden, somebody’s character is dead. Not unconscious: dead. Now what?
Have you ever wanted to dive deep into the different damage types in D&D? If so, this post is for you. The aim is to help DMs (and players!) understand what damage means in D&D and how best to describe it.
How can we apply the concept of ‘story beats’ to build a memorable single-session adventure?
Back in January, there was an exceptionally good-value Megabundle for 13th Age where I picked up 19 PDFs for less than $40 (£34). It’s a game I’ve known about (and admired) for some time but never really devoted much attention to. Following the OGL debacle, I’ve been keen to diversify the RPGs I play and … Continue reading 13th Age: The Best RPG I’ve Never Played (Review)