Gear with Grit and Story: How to Choose Your Loadout (Part One)

Whatever fantasy roleplaying game you’re playing, you probably have weapons, armour, and other gear. But how much do you think about this gear when you choose it at character creation?

Encounter balance in 2024: better or worse?

Is encounter-building that a big deal? In short, yes. So how has it changed in 2024?

Dragonbane review: the most exciting game I’ve played in years

If you’re tired of 5e and really want something fun and fresh, then I cannot recommend this game enough.

I need a new RPG, and it isn’t D&D 2024: a wishlist

Here’s a confession I never thought I’d make: I’m not excited about D&D 2024. In fact, I have serious misgivings about it. And I thought I’d write an article about it.

A Complete Guide to the 13 Damage Types in D&D: Part One

Have you ever wanted to dive deep into the different damage types in D&D? If so, this post is for you. The aim is to help DMs (and players!) understand what damage means in D&D and how best to describe it.

A new narrative template for cinematic one-shots

How can we apply the concept of ‘story beats’ to build a memorable single-session adventure?

13th Age: The Best RPG I’ve Never Played (Review)

Back in January, there was an exceptionally good-value Megabundle for 13th Age where I picked up 19 PDFs for less than $40 (£34). It’s a game I’ve known about (and admired) for some time but never really devoted much attention to. Following the OGL debacle, I’ve been keen to diversify the RPGs I play and … Continue reading 13th Age: The Best RPG I’ve Never Played (Review)