Wizards of the Coast Making your own homebrew campaign setting can be a daunting undertaking. World-building can be very time-consuming, and if you’re not really that interested in cartography, demographics, cosmologies, pantheons, and so forth, you might find yourself reaching for a someone else’s work. How should you go about using a published campaign setting? … Continue reading Using Published Campaign Settings
Of the three pillars of D&D, combat is the one most defined in the rules, and, for most groups, it’s going to take up a significant part of each session. D&D is a complex game, though, and, handled badly, combat has the chance to become repetitive, frustrating, or tedious. How, then, can we make combat as exciting and evocative as it should be?
The Tomb Raider games achieve a really nice balance between several different gameplay elements: exploration, puzzles, stealth, and, of course, combat. And these are all elements you can embrace in D&D!
If you’re a DM, real-life workload can be a significant barrier to your game prep. How do you get ready for a session when you’re completely snowed under?