How much of the Monster Manual can – and should – a DM make use of?
I love etymology and lexicography. I even specialized in it at uni. So this post is a bit of nerd-out for me: an unofficial pronunciation guide for D&D. A few disclaimers: There is no standard way to transcribe pronunciation. Well, actually, there is – the International Phonetic Alphabet – but it’s probably not fair … Continue reading Duergar, erinyes, sahuagin, and yuan-ti: how to say it
When I started DMing D&D games 20 years ago, my approach was often very inflexible. Now, in general, I wouldn’t say I am much of a control freak in other aspects of my life. But when it came to writing adventures, I wanted a bit of security. My dungeons were linear. My notes were thorough. … Continue reading Tools for better improv
D&D is a very reactive game. As a DM, there’s only so much you can do to prepare ahead of time. You have to learn to improvise – unless you railroad, of course, and if you’re railroading, are you really playing an RPG? The one part of the game that you can prepare with some … Continue reading How to introduce a new character