Welcome to the 2022 Scroll for Initiative Holiday Gift Guide! No affiliate links, no product endorsements, just well-intentioned, thoroughly researched advice!
Just two weeks until Halloween! How do you run a spooky four-hour game that's easy to run without upsetting anyone?
I’m disappearing for a bit but excited to share my latest project with you!
Caves have been one of the ‘go to’ dungeons since the earliest days of Dungeons & Dragons, and some of the most famous dungeons in the game are caves. If you play through the D&D starter set, Lost Mine of Phandelver, the first and last adventure are both caves. They’re iconic. So why don’t they … Continue reading 5 Ways to Make Cave Adventures More Interesting
Have you ever read the Monster Manual? From cover to cover? If not, you really should. It’s a gold mine of inspiration and ideas, easily my favourite of the core rulebooks. Here are 64 mini adventure hooks I found there.
Whoops: I missed my second anniversary. Can’t believe it’s been two years! Thank you for reading, sharing, and commenting. To celebrate, here are my top ten posts. 10. How to Run Time Travel in D&D This was quite a personal one for me. I had been playing D&D for 20 years and never used time … Continue reading Happy Belated Birthday, Scroll for Initiative!
Are site-based adventures going out of style? If you think dungeons are unimaginative, repetitive slogs that only reward combat – read on!
Dragons: they’re half the name of the game. But how often do you encounter them during play? I thought it would be fun exercise to go through the official Wizards adventures and count up how many you find.
How long should a campaign be? Tl;dr answer: as long as you want, of course. But it’s an interesting question. Ultimately, it comes down to five things: How often do you play?How long are your sessions?Do you use XP or milestones?What level do you start at?What level do you want to reach? Think of these … Continue reading Seasons, one-shots, and epic levels: campaign length for beginners
When I started DMing D&D games 20 years ago, my approach was often very inflexible. Now, in general, I wouldn’t say I am much of a control freak in other aspects of my life. But when it came to writing adventures, I wanted a bit of security. My dungeons were linear. My notes were thorough. … Continue reading Tools for better improv