I've been thinking about another potential side project. Would you use it at your table?
A New Project? The Quintessential Guide to Monsters
I've been thinking about another potential side project. Would you use it at your table?
Well. What a week. I've worked hard on the Handbook, and obviously didn't want it to be a flop, but—I didn't expect it to be anywhere near as popular as this. Thank you—so much—if you have shared it, bought it, followed me on Patreon, or given me advice and feedback along the way. I am … Continue reading Hurry! The launch week deadline ends on Wednesday
A day later than planned, but it’s finally here!
There’s a new book on monster design—and if anyone knows about monsters, it’s Keith Ammann.
This is part two of a series on gear and equipment: how it worked in real life, and how it contributes to your character’s story.
Whatever fantasy roleplaying game you’re playing, you probably have weapons, armour, and other gear. But how much do you think about this gear when you choose it at character creation?
After a long wait, the third tier of The Campaign Handbook is out! It’s the biggest instalment yet—70 pages packed with ideas for high-level adventuring!
It isn’t just the DM’s prep that keeps a game alive: it’s the rhythm of the table. Some things energize the session and keep things flowing, but others quietly drag it down. If you’ve ever left a game feeling weirdly drained, this post might help explain why.
I know it’s not a particularly glamorous topic, but the rhythm of the adventuring day is key for establishing an appropriate sense of threat. If encounters are too easy, the game feels trivial; too hard, and every combat becomes a slog. Get the ratios right, and the players feel like badass heroes.
The Wild Beyond the Witchlight was released three and a half years ago in September 2021 and was something of novelty for Wizards of the Coast, especially coming on the back of Rime of the Frostmaiden and Van Richten’s Guide to Ravenloft, two quite dark and horror-themed sourcebooks. Witchlight promised to be the exact opposite, … Continue reading Almost great: The Wild Beyond the Witchlight (a review)