Description is probably the most powerful tool we have at our disposal at the table. But it's hard. How do we get better at it?
Some house rules are great, some are OK, and most are unnecessary. Which are worth adding to your game?
Vecna is, quite simply, one of the most iconic D&D villains of all time. So how can you run him like a boss?
Encounter balance is a big worry for lots of new DMs out there. Here’s my take on the subject.
Caves have been one of the ‘go to’ dungeons since the earliest days of Dungeons & Dragons, and some of the most famous dungeons in the game are caves. If you play through the D&D starter set, Lost Mine of Phandelver, the first and last adventure are both caves. They’re iconic. So why don’t they … Continue reading 5 Ways to Make Cave Adventures More Interesting
Have you ever read the Monster Manual? From cover to cover? If not, you really should. It’s a gold mine of inspiration and ideas, easily my favourite of the core rulebooks. Here are 64 mini adventure hooks I found there.
Some monsters in the Monster Manual work better as social encounters or ongoing subplots. But which? If you ever feel like you want a break from all the combat, try one of these monsters in your next adventure.
Whoops: I missed my second anniversary. Can’t believe it’s been two years! Thank you for reading, sharing, and commenting. To celebrate, here are my top ten posts. 10. How to Run Time Travel in D&D This was quite a personal one for me. I had been playing D&D for 20 years and never used time … Continue reading Happy Belated Birthday, Scroll for Initiative!
It’s nearly June – and for those of us in the northern hemisphere, summer! Time to play D&D outside? There are a few practicalities to consider first.
Are site-based adventures going out of style? If you think dungeons are unimaginative, repetitive slogs that only reward combat – read on!