Sometimes in 5e, you come across a spell that isn’t necessarily broken but runs the risk of causing a few problems. Pass without trace is a prime example of this, and for a long time I’ve agonized about how to handle it.
How to make legendary items feel special

Magic items should feel special. Right? So… why don’t they?
How many liches does your world have?

Should the world level up with the players? The question gets me thinking about the ecology of my game world. How rare is an ancient red dragon? A storm giant? A bulette? That’s really what this article is about: trying to find a framework for monster rarity.
Treasure Hoards and Magic Items in 5e

How much treasure should your players receive in D&D? Gems, coins, art objects, magic items? The answer might surprise you.
How to make D&D challenging at higher levels

If you have played 5th edition D&D in Tier 3 or 4, you will know how difficult it is to challenge players at these levels. A well-optimized party can steamroller through encounters without breaking a sweat. So how do you stop the game getting stale?
How to run low fantasy D&D

Low fantasy is gritty, grounded, and high stakes. How can we make that work in 5th edition D&D?
How to run Strahd von Zarovich as the ultimate Halloween villain

With just one week until Halloween, many of us will be getting ready to run Ravenloft again. Widely considered one of the greatest adventures ever written, the original I6: Ravenloft was updated to 5th edition in 2016’s Curse of Strahd. It’s a lot of fun, and many players and DMs have said that it’s their … Continue reading How to run Strahd von Zarovich as the ultimate Halloween villain
How to make Halloween D&D spooky

Just two weeks until Halloween! How do you run a spooky four-hour game that's easy to run without upsetting anyone?
Twelve Tips for Great Description on the Fly

Description is probably the most powerful tool we have at our disposal at the table. But it's hard. How do we get better at it?
House rules I love and loathe

Some house rules are great, some are OK, and most are unnecessary. Which are worth adding to your game?