I've been thinking about another potential side project. Would you use it at your table?
A New Project? The Quintessential Guide to Monsters
I've been thinking about another potential side project. Would you use it at your table?
Parts 1, 2, 3, 4, 5 Image Credit: Tom Fisk It’s been a while, but this is the sixth post in an ongoing series: my plan for a new campaign based around a West Marches open table for Old-School Essentials. So far, I’ve sketched out the home base (Greyhold), the megadungeon (the Drowned Labyrinth), and the hexcrawl (surrounding lands), … Continue reading Building a New Campaign, Part 6: Weather and Encounters
If you like Indiana Jones, The Mummy, Lara Croft, or Uncharted, this book is for you. But is it as rules light as it wants to be?
I'm delighted to share that I have now completed the first keyed zone of the Drowned Labyrinth, the megadungeon at the heart of my new West Marches campaign.
We're about to wrap up our first campaign using Level Up 5e. Here's how it went.
Today, I’m focusing on the town’s immediate environs and how I can turn a loose sense of place—northern frontier with fortified outpost—into a concrete, usable hexcrawl.
Ten miles west of Greyhold, a maze of sea caves leads into a sprawling network of flooded halls and corridors. Few who dwell there or plunder its treasures know the truth: that it is an ancient prison of a dreaming god.
Part One Every West Marches campaign needs its own Keep on the Borderlands: a place where sessions begin and end, where plans are made, and where rumours circulate. Above all, it needs to be a safe location with useful, player-facing options. It is not an adventure site in itself; adventures always happen elsewhere. In this … Continue reading Building a New Campaign, Part 2: the Starting Town
In a vast and perilous land, ambitious treasure-hunters chart the wilderness, descend into dark places, and claim whatever riches they can carry.
The Campaign Handbook has hit GOLD on DriveThruRPG! It’s probably time to think about what comes next.