Gods of the Forbidden North: A Monumental Achievement

Three volumes, 1,600 pages, and one of the most ambitious campaigns ever produced. Here's what I make of it.

300 new spells—but do you want them? Dragonbane’s Book of Magic (Review)

Free League sent me a review copy of Dragonbane's Book of Magic. It's chock-full of usable options, beautifully presented, and squarely focused on doing one thing well. It's also a bewildering amount of new material. So do I recommend it?

Christmas in July and a Patreon Exclusive

A short post this week, but two bits of news.

Building a New Campaign, Part 6: Weather and Encounters

Parts 1, 2, 3, 4, 5 Image Credit: Tom Fisk It’s been a while, but this is the sixth post in an ongoing series: my plan for a new campaign based around a West Marches open table for Old-School Essentials. So far, I’ve sketched out the home base (Greyhold), the megadungeon (the Drowned Labyrinth), and the hexcrawl (surrounding lands), … Continue reading Building a New Campaign, Part 6: Weather and Encounters

The Unfinished Halls: a new adventure for Old-School Essentials

I'm delighted to share that I have now completed the first keyed zone of the Drowned Labyrinth, the megadungeon at the heart of my new West Marches campaign.

Bold but bewildering: my year with Level Up 5e

We're about to wrap up our first campaign using Level Up 5e. Here's how it went.

Building a New Campaign, Part 4: The Drowned Lands

Today, I’m focusing on the town’s immediate environs and how I can turn a loose sense of place—northern frontier with fortified outpost—into a concrete, usable hexcrawl.

Building a New Campaign, Part 3: The Drowned Labyrinth

Ten miles west of Greyhold, a maze of sea caves leads into a sprawling network of flooded halls and corridors. Few who dwell there or plunder its treasures know the truth: that it is an ancient prison of a dreaming god.