Building a New Campaign, Part 6: Weather and Encounters

Parts 1, 2, 3, 4, 5 Image Credit: Tom Fisk It’s been a while, but this is the sixth post in an ongoing series: my plan for a new campaign based around a West Marches open table for Old-School Essentials. So far, I’ve sketched out the home base (Greyhold), the megadungeon (the Drowned Labyrinth), and the hexcrawl (surrounding lands), … Continue reading Building a New Campaign, Part 6: Weather and Encounters

The Unfinished Halls: a new adventure for Old-School Essentials

I'm delighted to share that I have now completed the first keyed zone of the Drowned Labyrinth, the megadungeon at the heart of my new West Marches campaign.

Bold but bewildering: my year with Level Up 5e

We're about to wrap up our first campaign using Level Up 5e. Here's how it went.

Building a New Campaign, Part 4: The Drowned Lands

Today, I’m focusing on the town’s immediate environs and how I can turn a loose sense of place—northern frontier with fortified outpost—into a concrete, usable hexcrawl.

Building a New Campaign, Part 3: The Drowned Labyrinth

Ten miles west of Greyhold, a maze of sea caves leads into a sprawling network of flooded halls and corridors. Few who dwell there or plunder its treasures know the truth: that it is an ancient prison of a dreaming god.

Building a New Campaign, Part 2: the Starting Town

Part One Every West Marches campaign needs its own Keep on the Borderlands: a place where sessions begin and end, where plans are made, and where rumours circulate. Above all, it needs to be a safe location with useful, player-facing options. It is not an adventure site in itself; adventures always happen elsewhere. In this … Continue reading Building a New Campaign, Part 2: the Starting Town

Building a new campaign, Part 1: the one-page overview

In a vast and perilous land, ambitious treasure-hunters chart the wilderness, descend into dark places, and claim whatever riches they can carry.

Review: condition rings just got a big upgrade

The Campaign Handbook has now been out for nearly a month, and as of writing, it is ten sales away from gold. My last big product, Adventures in Hawk’s Rest, took over a year just to get to copper. I never expected the Handbook to do anywhere near as well as it has! It’s been … Continue reading Review: condition rings just got a big upgrade