Three volumes, 1,600 pages, and one of the most ambitious campaigns ever produced. Here's what I make of it.
Gods of the Forbidden North: A Monumental Achievement
Three volumes, 1,600 pages, and one of the most ambitious campaigns ever produced. Here's what I make of it.
Free League sent me a review copy of Dragonbane's Book of Magic. It's chock-full of usable options, beautifully presented, and squarely focused on doing one thing well. It's also a bewildering amount of new material. So do I recommend it?
A short post this week, but two bits of news.
I've been thinking about another potential side project. Would you use it at your table?
Parts 1, 2, 3, 4, 5 Image Credit: Tom Fisk It’s been a while, but this is the sixth post in an ongoing series: my plan for a new campaign based around a West Marches open table for Old-School Essentials. So far, I’ve sketched out the home base (Greyhold), the megadungeon (the Drowned Labyrinth), and the hexcrawl (surrounding lands), … Continue reading Building a New Campaign, Part 6: Weather and Encounters
If you like Indiana Jones, The Mummy, Lara Croft, or Uncharted, this book is for you. But is it as rules light as it wants to be?
I'm delighted to share that I have now completed the first keyed zone of the Drowned Labyrinth, the megadungeon at the heart of my new West Marches campaign.
We're about to wrap up our first campaign using Level Up 5e. Here's how it went.
Today, I’m focusing on the town’s immediate environs and how I can turn a loose sense of place—northern frontier with fortified outpost—into a concrete, usable hexcrawl.
Ten miles west of Greyhold, a maze of sea caves leads into a sprawling network of flooded halls and corridors. Few who dwell there or plunder its treasures know the truth: that it is an ancient prison of a dreaming god.