A day later than planned, but it’s finally here!
OUT NOW: The Campaign Handbook is finally LIVE!
A day later than planned, but it’s finally here!
Like many DMs, I broadly follow Mike Shea’s eight steps in Return of the Lazy Dungeon Master, and the Campaign Handbook is built on a similar skeleton.
After nearly two years of writing and editing, The Campaign Handbook is nearly here! And we have a release date: Tuesday 5 November, exclusively on DriveThru RPG.
There’s a new book on monster design—and if anyone knows about monsters, it’s Keith Ammann.
The Wild Beyond the Witchlight was released three and a half years ago in September 2021 and was something of novelty for Wizards of the Coast, especially coming on the back of Rime of the Frostmaiden and Van Richten’s Guide to Ravenloft, two quite dark and horror-themed sourcebooks. Witchlight promised to be the exact opposite, … Continue reading Almost great: The Wild Beyond the Witchlight (a review)
My last post seemed to get a bit of interest, and a few of the comments asked if I could provide an example of its principles in action, perhaps using The Wild Beyond the Witchlight as a case study.
If you’re tired of 5e and really want something fun and fresh, then I cannot recommend this game enough.
Here’s a confession I never thought I’d make: I’m not excited about D&D 2024. In fact, I have serious misgivings about it. And I thought I’d write an article about it.
I thought it would be cool to have a kind of flowchart or checklist to help DMs design adventures around its principles. So: I made one!
This is probably going to end up as an appendix of The Campaign Handbook, and if you think I've missed anything, I could do with your help!