Like many DMs, I broadly follow Mike Shea’s eight steps in Return of the Lazy Dungeon Master, and the Campaign Handbook is built on a similar skeleton.
Launching soon: The Campaign Handbook
After nearly two years of writing and editing, The Campaign Handbook is nearly here! And we have a release date: Tuesday 5 November, exclusively on DriveThru RPG.
Making Enemies (review): Make your monsters slay
There’s a new book on monster design—and if anyone knows about monsters, it’s Keith Ammann.
Almost great: The Wild Beyond the Witchlight (a review)
The Wild Beyond the Witchlight was released three and a half years ago in September 2021 and was something of novelty for Wizards of the Coast, especially coming on the back of Rime of the Frostmaiden and Van Richten’s Guide to Ravenloft, two quite dark and horror-themed sourcebooks. Witchlight promised to be the exact opposite, … Continue reading Almost great: The Wild Beyond the Witchlight (a review)
Cookbooking Witchlight: better information architecture in action
My last post seemed to get a bit of interest, and a few of the comments asked if I could provide an example of its principles in action, perhaps using The Wild Beyond the Witchlight as a case study.
Dragonbane review: the most exciting game I’ve played in years
If you’re tired of 5e and really want something fun and fresh, then I cannot recommend this game enough.
I need a new RPG, and it isn’t D&D 2024: a wishlist
Here’s a confession I never thought I’d make: I’m not excited about D&D 2024. In fact, I have serious misgivings about it. And I thought I’d write an article about it.
A simple checklist for writing awesome adventures
I thought it would be cool to have a kind of flowchart or checklist to help DMs design adventures around its principles. So: I made one!
Loot by environment
This is probably going to end up as an appendix of The Campaign Handbook, and if you think I've missed anything, I could do with your help!
Update: The Campaign Handbook
Over on Patreon, I've just added the latest packet for The Campaign Handbook, which takes you up to 7th level. That's probably enough material for four months of weekly play!