Reading the Bones: How to Embrace 3d6-down-the-line

Years ago, I wrote an article about rolling ability scores in 5e which did surprisingly well. Having lately been getting into OSR-style play—specifically, Old-School Essentials—I thought the topic was worth revisiting.

Building a New Campaign, Part 2: the Starting Town

Part One Every West Marches campaign needs its own Keep on the Borderlands: a place where sessions begin and end, where plans are made, and where rumours circulate. Above all, it needs to be a safe location with useful, player-facing options. It is not an adventure site in itself; adventures always happen elsewhere. In this … Continue reading Building a New Campaign, Part 2: the Starting Town