A short post this week, but two bits of news.
Christmas in July and a Patreon Exclusive
A short post this week, but two bits of news.
I’ve described the Labyrinth as ‘an ancient prison of a dreaming god’. But so far, I haven’t really gone into detail about who or what this ‘dreaming god’ might be. So let’s do it!
Years ago, I wrote an article about rolling ability scores in 5e which did surprisingly well. Having lately been getting into OSR-style play—specifically, Old-School Essentials—I thought the topic was worth revisiting.
I'm delighted to share that I have now completed the first keyed zone of the Drowned Labyrinth, the megadungeon at the heart of my new West Marches campaign.
Today, I’m focusing on the town’s immediate environs and how I can turn a loose sense of place—northern frontier with fortified outpost—into a concrete, usable hexcrawl.
In a vast and perilous land, ambitious treasure-hunters chart the wilderness, descend into dark places, and claim whatever riches they can carry.