I’ve described the Labyrinth as ‘an ancient prison of a dreaming god’. But so far, I haven’t really gone into detail about who or what this ‘dreaming god’ might be. So let’s do it!
Making Enemies (review): Make your monsters slay
There’s a new book on monster design—and if anyone knows about monsters, it’s Keith Ammann.
D&D is more than just one game
D&D isn’t one game but a framework made up of multiple, overlapping mini-games. They can blend together so smoothly that you don’t notice when you’re switching from one to the other—until something feels off.
Amazing advice from the 3rd edition DMG
I know it’s not a particularly glamorous topic, but the rhythm of the adventuring day is key for establishing an appropriate sense of threat. If encounters are too easy, the game feels trivial; too hard, and every combat becomes a slog. Get the ratios right, and the players feel like badass heroes.
Encounter balance in 2024: better or worse?
Is encounter-building that a big deal? In short, yes. So how has it changed in 2024?
The Complete Guide to Charms and Enchantments: Part Two
This is the second part of a series on charms and enchantments in 5e. I focus on five spells: suggestion (and its high-level counterpart, mass suggestion), compulsion, geas, and dominate person.
A Complete Guide to the 13 Damage Types in D&D: Part One
Have you ever wanted to dive deep into the different damage types in D&D? If so, this post is for you. The aim is to help DMs (and players!) understand what damage means in D&D and how best to describe it.
A new narrative template for cinematic one-shots
How can we apply the concept of ‘story beats’ to build a memorable single-session adventure?