Over the last few years, I’ve realized that what I really crave in my fantasy isn’t necessarily a recognized subgenre. I call it literary fantasy.
I’ve been doing a lot of adventure writing recently, and even though writing is something I enjoy doing, it isn’t always easy. Creativity is hard! Over time, though, I have picked up several tips and tricks that I thought I would compile in today’s article. I’m writing with D&D and tabletop roleplaying games in mind, … Continue reading 7 ways to hack your creativity
How can we apply the concept of ‘story beats’ to build a memorable single-session adventure?
I’m probably the wrong person to write this because – whisper it – I don’t really like Marvel films. But you don’t have to love Marvel to appreciate how wildly popular they are. Since 2007, Marvel Studios have produced more than 30 films, and the MCU is now the highest-grossing film franchise of all time … Continue reading Learning from the MCU to make your game epic
Back in January, there was an exceptionally good-value Megabundle for 13th Age where I picked up 19 PDFs for less than $40 (£34). It’s a game I’ve known about (and admired) for some time but never really devoted much attention to. Following the OGL debacle, I’ve been keen to diversify the RPGs I play and … Continue reading 13th Age: The Best RPG I’ve Never Played (Review)
Are site-based adventures going out of style? If you think dungeons are unimaginative, repetitive slogs that only reward combat – read on!
Some players strive to be more than just another elven wizard. The game of 20 questions is a neat concept for building richer, deeper characters.
Generally speaking, I don’t believe in telling people how D&D ‘should’ be played. There are different DM styles and different game styles, and that’s OK. Even now, I’m really offering a tip, not an instruction. But if there’s one easy way to improve combat, it’s this: Stop describing every hit and miss. Sacrilige! I hear … Continue reading My Golden Rule For Making Combat More Interesting
When I started DMing D&D games 20 years ago, my approach was often very inflexible. Now, in general, I wouldn’t say I am much of a control freak in other aspects of my life. But when it came to writing adventures, I wanted a bit of security. My dungeons were linear. My notes were thorough. … Continue reading Tools for better improv
‘If you want a remote Dungeons & Dragons player during these grim times, let me know. Happy to make like Geri and re-join the band.’ My brother WhatsApped me this message on a Sunday morning at the end of March last year. It was the day before Boris Johnson announced a national lockdown. Three days … Continue reading Our final session: playing Dungeons & Dragons in a pandemic