I've been thinking about another potential side project. Would you use it at your table?
A New Project? The Quintessential Guide to Monsters
I've been thinking about another potential side project. Would you use it at your table?
I’ve described the Labyrinth as ‘an ancient prison of a dreaming god’. But so far, I haven’t really gone into detail about who or what this ‘dreaming god’ might be. So let’s do it!
Parts 1, 2, 3, 4, 5 Image Credit: Tom Fisk It’s been a while, but this is the sixth post in an ongoing series: my plan for a new campaign based around a West Marches open table for Old-School Essentials. So far, I’ve sketched out the home base (Greyhold), the megadungeon (the Drowned Labyrinth), and the hexcrawl (surrounding lands), … Continue reading Building a New Campaign, Part 6: Weather and Encounters
Years ago, I wrote an article about rolling ability scores in 5e which did surprisingly well. Having lately been getting into OSR-style play—specifically, Old-School Essentials—I thought the topic was worth revisiting.
If you like Indiana Jones, The Mummy, Lara Croft, or Uncharted, this book is for you. But is it as rules light as it wants to be?
I'm delighted to share that I have now completed the first keyed zone of the Drowned Labyrinth, the megadungeon at the heart of my new West Marches campaign.
We're about to wrap up our first campaign using Level Up 5e. Here's how it went.
Parts 1, 2, 3, 4 This is my fourth post in my new series: an open-table West Marches campaign for Old-School Essentials. So far, I have sketched out the home base and the surrounding area. Today, I want to get started with mapping the first few passages of the Drowned Labyrinth, the primary megadungeon. For playability reasons, I should … Continue reading Building a New Campaign, Part 5: The Unfinished Halls
Today, I’m focusing on the town’s immediate environs and how I can turn a loose sense of place—northern frontier with fortified outpost—into a concrete, usable hexcrawl.
Ten miles west of Greyhold, a maze of sea caves leads into a sprawling network of flooded halls and corridors. Few who dwell there or plunder its treasures know the truth: that it is an ancient prison of a dreaming god.