Is rolling initiative a pointless ritual?

Today’s topic is something so iconic within D&D that some people have even named their blogs after it: rolling initiative. Using initiative to determine combat order has a history going all the way back to 1977. But do we need it, really? Or is it an unnecessary hassle? The case for rolling There are two … Continue reading Is rolling initiative a pointless ritual?

Foundry VTT: an exciting alternative to Roll20 (review)

Click here for an older post about online play. For many of us, the pandemic changed the way we play D&D. Our games moved online, and our dice became virtual. For me, though, online D&D was the norm. I got back into D&D after a hiatus of nearly a decade in spring 2016. My friends … Continue reading Foundry VTT: an exciting alternative to Roll20 (review)

Alignment: love it or hate it?

First off, an apology. I was due to write about Foundry VTT this week, but we didn’t manage a full session, so I want to give it another week or so before I write a review. (First thoughts, though: it’s pretty great.) Today, instead, I am looking at a completely different topic: alignment. For some, … Continue reading Alignment: love it or hate it?

Everyday Heroes: a new d20 Modern game for 5e

If you’re anything like me, the post title alone should be enough to get you excited! I was a huge fan of d20 Modern back in the day, so I was delighted to hear that it was returning for a 5th edition revamp. Dave and Jeff at Evil Genius Games reached out to me a … Continue reading Everyday Heroes: a new d20 Modern game for 5e

The Best (and Worst) Products of 5e So Far

5e was launched in 2014. Since then, in addition to the three core rulebooks, we’ve had 17 hardback adventures, seven campaign settings, and at least seven other supplements – and as with any product line, quality varies. So which books are ‘must buys’ and which should you avoid? As with my holiday gift guide, it’s … Continue reading The Best (and Worst) Products of 5e So Far