In this article, I am going to look at what defines fantasy as a genre, the long history of science fantasy, and how you can inject a bit of science fiction into your game without losing what makes it fantastical.
Wizards of the Coast Making your own homebrew campaign setting can be a daunting undertaking. World-building can be very time-consuming, and if you’re not really that interested in cartography, demographics, cosmologies, pantheons, and so forth, you might find yourself reaching for a someone else’s work. How should you go about using a published campaign setting? … Continue reading Using Published Campaign Settings