Today’s post might seem like an odd proposition, but Borderlands has considerable shared DNA with D&D: its most significant forerunner is probably Diablo, which itself is based on roguelike dungeon-crawlers and ultimately . . . yep, D&D.
Dying in D&D is momentous. When you watch a character die before their time, that can be a surprisingly moving moment. And it’s important, therefore, that it’s handled properly.