Last week we explored arctic, coastal, desert, forest, and grassland environments. This week, we've got a few more: hill, mountain, swamp, Underdark, underwater, and urban.
I’ve been reading a lot about worldbuilding and map-making for a while now, so I thought I would put some of my notes in one place.
D&D diverges from our own world in seven major ways. How would our games be different if we moved away from these core assumptions?