Sooner or later, you are going to want to tinker with something in your game. The thing is, should you? What’s worth tinkering with, and what is better left ‘as is’?
How To Homebrew Your Own Game Rules In D&D

Sooner or later, you are going to want to tinker with something in your game. The thing is, should you? What’s worth tinkering with, and what is better left ‘as is’?
There is a long tradition of certain D&D creatures being 'always evil'. But what if they are just misunderstood?