Sooner or later, you are going to want to tinker with something in your game. The thing is, should you? What’s worth tinkering with, and what is better left ‘as is’?
Everyday Heroes: a great new RPG for modern adventuring
d20 Modern was one of my favourite games of the 3rd edition era. Everyday Heroes is its spiritual successor – and it's great!
Inspiration: new race-class combos to liven up your game
There are some D&D characters that are absolute classics. Elven rangers. Dwarven fighters. Halfling rogues. They’re classic for a reason. Iconic, even. And hey, as I’ve said on this blog before, there’s nothing wrong with a human fighter. But when you’ve been playing D&D for a few years, these character choices can start to feel … Continue reading Inspiration: new race-class combos to liven up your game
How Medieval is D&D?
In my previous post, I examined the origins of the 5th edition Monster Manual and concluded that D&D was much less ‘European’ than might be supposed. Of the 215 monsters I looked at, around half, maybe more, originated elsewhere, and many, perhaps a third, were an invention of the game itself. I see this claim … Continue reading How Medieval is D&D?