Back in January, there was an exceptionally good-value Megabundle for 13th Age where I picked up 19 PDFs for less than $40 (£34). It’s a game I’ve known about (and admired) for some time but never really devoted much attention to. Following the OGL debacle, I’ve been keen to diversify the RPGs I play and … Continue reading 13th Age: The Best RPG I’ve Never Played (Review)
Everyday Heroes: a great new RPG for modern adventuring
d20 Modern was one of my favourite games of the 3rd edition era. Everyday Heroes is its spiritual successor – and it's great!
How to run low fantasy D&D
Low fantasy is gritty, grounded, and high stakes. How can we make that work in 5th edition D&D?
Make Your Goblins Unique: Thinking in Depth about Monsters and Factions
I have recently enjoyed watching Baron de Ropp’s YouTube videos about fantasy geopolitics, and it got me thinking about how we can do so much more with the monsters and factions in our games. I wouldn’t necessarily say that this post is ‘geopolitics’ per se, but that's certainly part of it. I think this approach … Continue reading Make Your Goblins Unique: Thinking in Depth about Monsters and Factions
Mordenkainen, Tasha, and Fizban: the great wizards of D&D history
Evard’s Black Tentacles. Melf’s Acid Arrow. Leomund’s Tiny Hut. Have you ever looked at these spells and thought, man, who are these people? If so, this post is for you!
Forbidden Lands: gritty survival fantasy in a world of endless exploration (review)
Forbidden Lands does many of the things I want D&D to do - and does them better. This game feels old school but has all the elegance of a modern RPG.
Everyday Heroes: a new d20 Modern game for 5e
If you’re anything like me, the post title alone should be enough to get you excited! I was a huge fan of d20 Modern back in the day, so I was delighted to hear that it was returning for a 5th edition revamp. Dave and Jeff at Evil Genius Games reached out to me a … Continue reading Everyday Heroes: a new d20 Modern game for 5e
How to run a session zero
Want to start a new campaign? Run a session zero first. Here's how!
Building a New World: Part 2
Having determined what my world as a whole wil look like, it’s time to zoom in on one continent in detail.
Building a New World: Part 1
This week, I downloaded the World Builder’s Guidebook from DriveThruRPG, and my goodness, what a find. Many thanks to Twitter user @Archarzel for putting me onto this. The World Builder’s Guidebook is a 96-page supplement by Richard Baker, published in 1996 for the 2nd edition of AD&D. This was about a year before TSR was … Continue reading Building a New World: Part 1