How and why would you run an evil D&D game – and should you?
Evil D&D
How and why would you run an evil D&D game – and should you?
5th edition gets an awful lot right. But it is not perfect. Here are five areas of the game that are apt for tweaking.
D&D has always worked on the assumption that adventurers work together as a group. Which group, then, works best? With at least twelve character classes to choose from, and a gamut of subclasses, it’s not a straightforward question.
Wizards of the Coast How do you go about creating a character in D&D? Most of us follow the step-by-step approach in Chapter 1 of the Player’s Handbook. We roll stats, we choose a class, a race, and a background, and we pick out equipment and spells. We might shake up the order a bit, … Continue reading Creating Awesome Characters
Wizards of the Coast When planning a game of Dungeons & Dragons, a DM has to consider the short term, the mid term, and the long term. In our context, ‘short term’ means encounters: short scenes based around combat, exploration, or social interaction. ‘Mid term’ would be an adventure: a series of encounters linked together. … Continue reading Plotting a campaign
Online play is not without its challenges. That said, it can also bring with it certain advantages, and, done properly, it can be almost as fun as live play.
Blizzard Entertainment Last Monday marked the 20th anniversary of Diablo II. What a game! Back when it was released in 2000, it was the fastest selling computer game ever. It is still highly regarded and has appeared on numerous ‘best of’ lists, including Time’s ‘50 Best Video Games of All Time’ list in 2016. Diablo … Continue reading Diablo D&D
Wizards of the Coast Last month, the D&D team revealed that the next hardcover adventure would be Icewind Dale: Rime of the Frostmaiden, a tale of dark terror set in the far north of the Forgotten Realms. Chris Perkins is back in the driving seat as lead designer, having played a key role in both … Continue reading Horror in D&D
Players who argue about the rules are pejoratively known as ‘rules lawyers’, and, judging by posts on Reddit, they’re pretty common. But are rules lawyers as bad we think, and if they are, how should we tame them?
After playing D&D for a while, you might want to go beyond the original twelve character classes. That’s where multiclassing comes in.