Don’t get me wrong: I love fantasy roleplaying games. After all, I do write a blog about Dungeons & Dragons. But I also believe that fantasy, and D&D in particular, is not without its problems, some of which can be fixed, or at least mitigated. In this article, I plan to run through four issues … Continue reading Four Problems with Fantasy
Far Cry in D&D
Ubisoft I have recently been playing through some of the Far Cry games, and it occurred to me that much of what makes the series distinctive could also be fun in a D&D campaign. On the face of it, this might be surprising. The Far Cry games are first-person shooters: D&D is a collaborative fantasy … Continue reading Far Cry in D&D
How to fix 4d6 drop lowest
How do you determine your character’s ability scores? According to the Player’s Handbook (page 12), the default is to generate them randomly. You roll four six-sided dice and record the total of the highest three, six times (‘4d6 drop lowest’). Other options are point buy (technically a variant rule) and taking the array: 15, 14, … Continue reading How to fix 4d6 drop lowest
Review: the Cypher System in Play
Monte Cook Games Yesterday evening, my friends and I played a Cypher System one-shot. None of us had played the Cypher System (or Numenera) before, although all five of us have experience of roleplaying games generally. Two days previously, we had agreed to try a post-apocalyptic genre: dystopian London in the near future, with a … Continue reading Review: the Cypher System in Play