Die, Bard: A D&D Christmas Adventure Seed

A setting-neutral holiday one-shot for four 4th-level characters. Yippee-ki-yay, motherflumphers. It is the night of the midwinter feast, and the party has been invited to the tower of archwizard Takagi for his annual celebrations. At dusk, a long, black stagecoach pulls up outside, drawn by four black horses. A stout halfling with dark, curly hair … Continue reading Die, Bard: A D&D Christmas Adventure Seed

Using Published Campaign Settings

Wizards of the Coast Making your own homebrew campaign setting can be a daunting undertaking. World-building can be very time-consuming, and if you’re not really that interested in cartography, demographics, cosmologies, pantheons, and so forth, you might find yourself reaching for a someone else’s work. How should you go about using a published campaign setting? … Continue reading Using Published Campaign Settings

Making Combat Engaging

Of the three pillars of D&D, combat is the one most defined in the rules, and, for most groups, it’s going to take up a significant part of each session. D&D is a complex game, though, and, handled badly, combat has the chance to become repetitive, frustrating, or tedious. How, then, can we make combat as exciting and evocative as it should be?