Die, Bard: A D&D Christmas Adventure Seed

A setting-neutral holiday one-shot for four 4th-level characters. Yippee-ki-yay, motherflumphers.

It is the night of the midwinter feast, and the party has been invited to the tower of archwizard Takagi for his annual celebrations.

At dusk, a long, black stagecoach pulls up outside, drawn by four black horses. A stout halfling with dark, curly hair is sitting in the driving box at the front. ‘Argyle,’ he says, introducing himself. ‘I’m your coachman. You’re gonna have to help me. This is my first time driving a coach . . .’ He seems to have forgotten that he is meant to open the door for them.

Argyle is a little nervous: it is indeed his first day driving a coach, not that he’s bad at it. He is also chatty (bordering on nosey) and asks lots of questions about the adventurers and the party that they are going to. He knows lots of songs and poems for the midwinter festival, and he enjoys singing loudly while he’s driving the stagecoach. Beyond that, he wants the adventurers to sit back and relax. Encounter idea: seven gremlins (use goblin stats) and one king gremlin (goblin boss) try to stop the coach.

The archwizard’s tower comes into view in the dying light: an impressive structure of salmon-pink stone and gleaming grey crystal, nearly 500 feet tall. Night has fallen by the time Argyle has drawn up the coach. ‘You go upstairs to the party,’ he says. ‘I’ll wait in the coach house till the end of the evening.’ He forgets, again, that he’s meant to open the door for them.

The archwizard’s tower

Cubicle 7

The entrance hall is beautiful yet sterile. It is also deserted, except for a guard sitting behind a massive front desk. A large teddy bear sits on the chair next to him. The guard checks the characters’ tickets and looks up their names in a guest list. If asked about the teddy bear, he jokes that it didn’t have a guest ticket. (The bear is actually a gift for his girlfriend.) 

Weapons are not allowed in the tower. Characters who wish to conceal a weapon with the ‘light’ property can attempt to do so with a DC 15 Dexterity (Sleight of Hand) check. The DC for any other weapon is at least 30. Armour (with the exception of padded armour) is also not allowed, and neither are shields.

When the party is ready, the guard will lead them to a magical platform that acts as an extremely fast elevator. The celebrations are being held on the 30th floor.

The Midwinter Feast

Wizards of the Coast

The 30th floor is dense with people. Waiters carry trays of wine and fruit punch from guest to guest. A tall fir tree stands at the centre of the room, decorated with ribbons, silver tinsel, candy d20s, and magic lights. Some of the guests throw streamers over the characters. Some of the guests dance. Others try to kiss the adventurers. Through the crystal panes of the tower walls, the party can see the lamplit city far beneath them.

Here’s an opportunity for the players to roleplay some social encounters:

  • Holly (half-elf noble) is a successful ex-adventurer and mother of two.
  • Ellis (dwarf noble) a stylish, successful, and rather sleazy merchant who can’t stop sniffing for some reason.
  • Takagi, a kind-hearted, well educated mage and the host for the evening.
  • Bruce (human veteran), a tough off-duty watchman annd Holly’s ex-husband.

At some point, one of Takagi’s servants comes to find the adventurers. Argyle is trying to call them on one of Takagi’s sending stones upstairs, but when the party get there, Argyle is singing to himself again and doesn’t pick up.

Party’s over

Wizards of the Coast

At this point, the tower is seized by Gruber the Bard and his gang of heavily armed mercenaries! The adventurers can hear the sound of lightning bolts and melee combat from downstairs. The party guests are herded in the centre of the chamber and the tables are pulled back. Many people are whimpering.

The leader of the mercenaries is a tiefling dressed in a colourful entertainer’s outfit. He is impeccably dressed, lean and handsome, and walks to the front of the crowd like he owns the place. He puts away his wand of lightning bolt and unfurls a vellum scroll.

‘Ladies and gentlemen,’ he begins, soothingly, ‘due to this kingdom’s legacy of greed, it is about to be taught a lesson in real power. You . . . will be witnesses. If our demands are not met, however, you may become participants instead.’ He gives a sad smile and checks his notes. ‘Now, where is . . . “Takagi”?  Where is the archwizard who . . . used to be in charge here?’

The archwizard is shoved forward. He is worried, but far from cowed. Gruber steps towards him and extends a hand. ‘Archwizard Takagi,’ he says. ‘How do you do? I am Gruber the Bard. Nice robes, by the way. I have some like that myself.’

Takagi turns to the crowd and seeks out the adventurers. ‘Get to safety,’ he cries, ‘and seek help!’ With that, he casts teleport from a scroll, and the adventuring party disappears . . .

To be continued!

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