Back in lockdown, I was able to DM and play in four or five games a week. Since term restarted, that has gone to pot rather. Being a DM can seem like a full-time job, and there will be weeks (like this one, in my case) where you just can’t find the time to prep. How do you get around that?
Using Published Campaign Settings
Wizards of the Coast Making your own homebrew campaign setting can be a daunting undertaking. World-building can be very time-consuming, and if you’re not really that interested in cartography, demographics, cosmologies, pantheons, and so forth, you might find yourself reaching for a someone else’s work. How should you go about using a published campaign setting? … Continue reading Using Published Campaign Settings
Making Combat Engaging
Of the three pillars of D&D, combat is the one most defined in the rules, and, for most groups, it’s going to take up a significant part of each session. D&D is a complex game, though, and, handled badly, combat has the chance to become repetitive, frustrating, or tedious. How, then, can we make combat as exciting and evocative as it should be?
Improvising Dungeons
If you’re a DM, real-life workload can be a significant barrier to your game prep. How do you get ready for a session when you’re completely snowed under?
Creating Awesome Characters
Wizards of the Coast How do you go about creating a character in D&D? Most of us follow the step-by-step approach in Chapter 1 of the Player’s Handbook. We roll stats, we choose a class, a race, and a background, and we pick out equipment and spells. We might shake up the order a bit, … Continue reading Creating Awesome Characters
Plotting a campaign
Wizards of the Coast When planning a game of Dungeons & Dragons, a DM has to consider the short term, the mid term, and the long term. In our context, ‘short term’ means encounters: short scenes based around combat, exploration, or social interaction. ‘Mid term’ would be an adventure: a series of encounters linked together. … Continue reading Plotting a campaign
Battlefield Environments
It’s easy to forget about the battlefield environment when playing a game of D&D. When we come up with adventures, we tend to focus on cool monster encounters and colourful NPCs: the setting is often a bit of an afterthought But no combat takes place in a vacuum, and even one or two terrain features can make a fight memorable and unique.