How to fix 4d6 drop lowest

How do you determine your character’s ability scores? According to the Player’s Handbook (page 12), the default is to generate them randomly. You roll four six-sided dice and record the total of the highest three, six times (‘4d6 drop lowest’). Other options are point buy (technically a variant rule) and taking the array: 15, 14, … Continue reading How to fix 4d6 drop lowest

Review: the Cypher System in Play

Monte Cook Games Yesterday evening, my friends and I played a Cypher System one-shot. None of us had played the Cypher System (or Numenera) before, although all five of us have experience of roleplaying games generally. Two days previously, we had agreed to try a post-apocalyptic genre: dystopian London in the near future, with a … Continue reading Review: the Cypher System in Play

New Year, New Game: the Cypher System

Monte Cook Games D&D 5th edition is a great game. It’s not perfect, and there are definitely problems with its mechanics that need fixing, but, for now, it’s my go-to RPG. If nothing else, it is comfortingly familiar, and the game your friends are most likely to know already. Over the next few weeks, though, … Continue reading New Year, New Game: the Cypher System

Die, Bard: A D&D Christmas Adventure Seed

A setting-neutral holiday one-shot for four 4th-level characters. Yippee-ki-yay, motherflumphers. It is the night of the midwinter feast, and the party has been invited to the tower of archwizard Takagi for his annual celebrations. At dusk, a long, black stagecoach pulls up outside, drawn by four black horses. A stout halfling with dark, curly hair … Continue reading Die, Bard: A D&D Christmas Adventure Seed