Building a New Campaign, Part 5: The Unfinished Halls

Parts 1, 2, 3, 4 This is my fourth post in my new series: an open-table West Marches campaign for Old-School Essentials. So far, I have sketched out the home base and the surrounding area. Today, I want to get started with mapping the first few passages of the Drowned Labyrinth, the primary megadungeon. For playability reasons, I should … Continue reading Building a New Campaign, Part 5: The Unfinished Halls

Building a New Campaign, Part 4: The Drowned Lands

Today, I’m focusing on the town’s immediate environs and how I can turn a loose sense of place—northern frontier with fortified outpost—into a concrete, usable hexcrawl.

Building a New Campaign, Part 2: the Starting Town

Part One Every West Marches campaign needs its own Keep on the Borderlands: a place where sessions begin and end, where plans are made, and where rumours circulate. Above all, it needs to be a safe location with useful, player-facing options. It is not an adventure site in itself; adventures always happen elsewhere. In this … Continue reading Building a New Campaign, Part 2: the Starting Town

Building a new campaign, Part 1: the one-page overview

In a vast and perilous land, ambitious treasure-hunters chart the wilderness, descend into dark places, and claim whatever riches they can carry.