Review: condition rings just got a big upgrade

The Campaign Handbook has now been out for nearly a month, and as of writing, it is ten sales away from gold. My last big product, Adventures in Hawk’s Rest, took over a year just to get to copper. I never expected the Handbook to do anywhere near as well as it has! It’s been … Continue reading Review: condition rings just got a big upgrade

One week to go: how to prep fast with The Campaign Handbook

Like many DMs, I broadly follow Mike Shea’s eight steps in Return of the Lazy Dungeon Master, and the Campaign Handbook is built on a similar skeleton.

Launching soon: The Campaign Handbook

After nearly two years of writing and editing, The Campaign Handbook is nearly here! And we have a release date: Tuesday 5 November, exclusively on DriveThru RPG.

Happy 5th Birthday, Scroll for Initiative!

Here's what's changed since then.

Tired D&D clichés: which ones need to go?

We had a fun session last weekend (a brief sojourn to Tomb of Annihilation via a fairy ring), and one of my players made a comment that stuck with me: ‘Sometimes, you just want a dungeon and a dragon.’ It made me think about tropes: the conventions of a genre that you see over and … Continue reading Tired D&D clichés: which ones need to go?

Enhanced Description: Unlocking the Power of Tier 2 Vocabulary

My real-life job is an English teacher on a secondary school. In the last few years, something we’ve been talking about a bit as a profession is the idea of Tier 2 vocabulary, and in this article I want to explain how it is relevant to your tabletop RPGs. According to this model, there are … Continue reading Enhanced Description: Unlocking the Power of Tier 2 Vocabulary