Well. What a week. I've worked hard on the Handbook, and obviously didn't want it to be a flop, but—I didn't expect it to be anywhere near as popular as this. Thank you—so much—if you have shared it, bought it, followed me on Patreon, or given me advice and feedback along the way. I am … Continue reading Hurry! The launch week deadline ends on Wednesday
OUT NOW: The Campaign Handbook is finally LIVE!
A day later than planned, but it’s finally here!
One week to go: how to prep fast with The Campaign Handbook
Like many DMs, I broadly follow Mike Shea’s eight steps in Return of the Lazy Dungeon Master, and the Campaign Handbook is built on a similar skeleton.
Launching soon: The Campaign Handbook
After nearly two years of writing and editing, The Campaign Handbook is nearly here! And we have a release date: Tuesday 5 November, exclusively on DriveThru RPG.
The Campaign Handbook: Tier 3 is Here!
After a long wait, the third tier of The Campaign Handbook is out! It’s the biggest instalment yet—70 pages packed with ideas for high-level adventuring!
Happy 5th Birthday, Scroll for Initiative!
Here's what's changed since then.
Loot by environment
This is probably going to end up as an appendix of The Campaign Handbook, and if you think I've missed anything, I could do with your help!
Update: The Campaign Handbook
Over on Patreon, I've just added the latest packet for The Campaign Handbook, which takes you up to 7th level. That's probably enough material for four months of weekly play!