A day later than planned, but it’s finally here!
OUT NOW: The Campaign Handbook is finally LIVE!
A day later than planned, but it’s finally here!
After nearly two years of writing and editing, The Campaign Handbook is nearly here! And we have a release date: Tuesday 5 November, exclusively on DriveThru RPG.
We had a fun session last weekend (a brief sojourn to Tomb of Annihilation via a fairy ring), and one of my players made a comment that stuck with me: ‘Sometimes, you just want a dungeon and a dragon.’ It made me think about tropes: the conventions of a genre that you see over and … Continue reading Tired D&D clichés: which ones need to go?
Is encounter-building that a big deal? In short, yes. So how has it changed in 2024?
I’ve recently started DMing The Wild Beyond the Witchlight. I’m about four sessions in, and so far, it’s been fun. But it hasn’t been without its frustrations. And actually, the more I think about it, the more I feel my frustrations with the adventure are not just limited to Witchlight specifically. There are general issues … Continue reading Write Adventures Like Cookbooks: 15 Tips For Better Information Architecture
I thought it would be cool to have a kind of flowchart or checklist to help DMs design adventures around its principles. So: I made one!
How can we apply the concept of ‘story beats’ to build a memorable single-session adventure?