Amazing advice from the 3rd edition DMG

I know it’s not a particularly glamorous topic, but the rhythm of the adventuring day is key for establishing an appropriate sense of threat. If encounters are too easy, the game feels trivial; too hard, and every combat becomes a slog. Get the ratios right, and the players feel like badass heroes.

Site-based adventures, or how I learned to stop worrying and love the dungeon

Are site-based adventures going out of style? If you think dungeons are unimaginative, repetitive slogs that only reward combat – read on!