Like many DMs, I broadly follow Mike Shea’s eight steps in Return of the Lazy Dungeon Master, and the Campaign Handbook is built on a similar skeleton.
Amazing advice from the 3rd edition DMG
I know it’s not a particularly glamorous topic, but the rhythm of the adventuring day is key for establishing an appropriate sense of threat. If encounters are too easy, the game feels trivial; too hard, and every combat becomes a slog. Get the ratios right, and the players feel like badass heroes.
D&D inspiration
Being a DM is hard. Players interact with the game world, and you create that world. Without you, there is no game. That’s a lot of pressure! Prepping for a session can take a lot of out of you creatively, especially if you are already tired from work and life stuff. Sometimes you need a … Continue reading D&D inspiration