This is the second part of a series on charms and enchantments in 5e. I focus on five spells: suggestion (and its high-level counterpart, mass suggestion), compulsion, geas, and dominate person.
12 reasons to stop worrying about pass without trace
Sometimes in 5e, you come across a spell that isn’t necessarily broken but runs the risk of causing a few problems. Pass without trace is a prime example of this, and for a long time I’ve agonized about how to handle it.
How practical is raise dead?
Something goes wrong, a few dice rolls go awry, and then, all of a sudden, somebody’s character is dead. Not unconscious: dead. Now what?
Mordenkainen, Tasha, and Fizban: the great wizards of D&D history
Evard’s Black Tentacles. Melf’s Acid Arrow. Leomund’s Tiny Hut. Have you ever looked at these spells and thought, man, who are these people? If so, this post is for you!
New spellcasting mechanic: the Mana Check
By default, D&D uses Vancian magic, and has done since its earliest days, more or less. Vancian magic is where spells are prepared in advance and can only be used a finite number of times. It is sometimes known as ‘fire and forget’ magic, or, more disparagingly, as ‘utility belt’ magic. The term ‘Vancian’ comes … Continue reading New spellcasting mechanic: the Mana Check