Want to start a new campaign? Run a session zero first. Here's how!
There are some D&D characters that are absolute classics. Elven rangers. Dwarven fighters. Halfling rogues. They’re classic for a reason. Iconic, even. And hey, as I’ve said on this blog before, there’s nothing wrong with a human fighter. But when you’ve been playing D&D for a few years, these character choices can start to feel … Continue reading Inspiration: new race-class combos to liven up your game
Some fantasy names are awesome. Some – a few – are awful.
Part One Part Two Part Three Over the last month, I have written three posts examining some of the most easily overlooked rules of the Player’s Handbook. Today I am looking at Chapter 10: Spellcasting. I am not doing Chapter 11: Spells because there are more than 300 spells in the PH alone! However, I might … Continue reading Spellcasting rules you never knew
Part One Part Two Over the last three weeks, I have written a couple of posts examining some of the most easily overlooked rules of the Player’s Handbook. Today I am looking at Chapter 9: Combat. Spellcasting will need an article on its own. Again, if I’ve made any howlers, let me know in the comments. … Continue reading Combat rules you never knew
Much has been written online about ‘the Matt Mercer’ effect and the pressure on DMs to perform to a high standard. What is often missed in these conversations is the importance of having good players. Matt Mercer isn’t just a fantastic DM: he also has a fantastic group of friends at his table who make … Continue reading Toxic or fantastic: what tier of D&D player are you?
7 June marks one year since my first post on the site. And what a year it’s been! I want to say thank you to everyone who has commented on, shared, or subscribed to the site. What started as a vague idea last summer has since grown into something that brings me much joy. I … Continue reading Happy birthday, Scroll for Initiative!
As with the term ‘rules lawyer’, there is considerable disagreement about what ‘metagaming’ actually means. The 3rd edition Dungeon Master’s Guide says that metagame thinking is ‘any time the players base their characters’ actions on logic that depends on the fact that they’re playing a game’. It gives the example of a player who assumes … Continue reading Metagaming is dumb: how to fix it
‘At the end of the day, D&D is a game,’ a friend of mine said recently, ‘and some people just play it better than others.’ I’ve been giving this some thought of late. D&D is, of course, a game. It has rules. If you’re playing with a grid and minis, it also has a ‘board’ … Continue reading How to be a good D&D player
Online play is not without its challenges. That said, it can also bring with it certain advantages, and, done properly, it can be almost as fun as live play.