Site-based adventures, or how I learned to stop worrying and love the dungeon

Are site-based adventures going out of style? If you think dungeons are unimaginative, repetitive slogs that only reward combat – read on!

Is rolling initiative a pointless ritual?

Today’s topic is something so iconic within D&D that some people have even named their blogs after it: rolling initiative. Using initiative to determine combat order has a history going all the way back to 1977. But do we need it, really? Or is it an unnecessary hassle? The case for rolling There are two … Continue reading Is rolling initiative a pointless ritual?

Foundry VTT: an exciting alternative to Roll20 (review)

Click here for an older post about online play. For many of us, the pandemic changed the way we play D&D. Our games moved online, and our dice became virtual. For me, though, online D&D was the norm. I got back into D&D after a hiatus of nearly a decade in spring 2016. My friends … Continue reading Foundry VTT: an exciting alternative to Roll20 (review)

Seasons, one-shots, and epic levels: campaign length for beginners

How long should a campaign be? Tl;dr answer: as long as you want, of course. But it’s an interesting question. Ultimately, it comes down to five things: How often do you play?How long are your sessions?Do you use XP or milestones?What level do you start at?What level do you want to reach? Think of these … Continue reading Seasons, one-shots, and epic levels: campaign length for beginners

Welcome to the Arena: How to Run PvP D&D

If you’re a fan of RealmSmith, you might be following Champions of the Realm, a charity tournament of PvP (player versus player) combat. It’s good fun. They even got Bruce Buffer to do the announcements. If you want to run a PvP tournament in D&D, how do you make it work? Players and scheduling Realistically, … Continue reading Welcome to the Arena: How to Run PvP D&D